Reciprocal Gyre


Level: Sorcerer/Wizard 5
Components: V, S, M.
Casting Time: 1 standard action
Range: Medium (100 ft + 10 ft/level
Area: One creature or object.
Duration: Instantaneous
Saving Throw: Will half, then Fortitude negates; see text.
Spell Resistance: No

The subject takes 1d12 points of damage per functioning spell or spell-like ability currently affecting it (maximum 25d12). In addition, any creature so affected that fails its Will save must then succeed on a Fortitude save or be dazed for 1d6 rounds.

Only spells specifically targeted on the creature in question can be used to create the backlash of a reciprocal gyre, so spells that affect an area can’t be used to deal reciprocal damage to creatures within their area. Likewise, persistent or continuous effects from magical items can’t be used to deal reciprocal damage, but targeted spell effects can be.

Material Component: A loop of copper wire.

Reciprocal Gyre

The Final Scroll goatunit